In a previous post titled, So Long, Storyboards!, I mentioned how to size and position views programmatically. However, what I didn’t realize at the time was that screen rotation failed miserably. The code samples I supplied positioned the views relative to each other but the coordinates remained the same during rotation, turning this:
Into this:
Which, after some kajiggering, I managed to transform into this:
So, how do we get started?
The first thing you’ll notice right away is that one of the views is missing in landscape mode. This was a decision I made based on the fact that it didn’t really fit properly in landscape mode anymore and I didn’t know what else to do with it. This also served as an example of one thing to do when the views are dynamic and there isn’t enough space on the screen: hide unnecessary elements.
A few choices I can think of off the top of my head would be:
- Throw everything into a scroll view and kept the positioning more or less the same.
- Resize the views to make them fit better / collapse views if possible
- Hide/show views based on whether or not they are necessary in that view.
- Disallow rotation all together. This way if they turn the device nothing happens.
The decision of what to do mainly depends on the situation and in my case they were just a bunch of boxes that served no purpose. In a real app, you’d probably want to spend more time to think about what you might want to do in that situation.
Implementation
The trick to implementing this lies in a couple of methods:
- The
UIViewController
willLayoutSubviews()
- The
UIView
layoutSubviews()
These methods are fired when the screen changes size. From the Apple UIViewController docs - Handling View Rotations:
When a rotation occurs for a visible view controller, the
willRotate(to:duration:)
,willAnimateRotation(to:duration:)
, anddidRotate(from:)
methods are called during the rotation. TheviewWillLayoutSubviews()
method is also called after the view is resized and positioned by its parent. If a view controller is not visible when an orientation change occurs, then the rotation methods are never called. However, theviewWillLayoutSubviews()
method is called when the view becomes visible. Your implementation of this method can call thestatusBarOrientation
method to determine the device orientation.
My decision to implement viewWillLayoutSubview()
was based on some sample
Google iOS code that implemented layoutSubviews()
in the UIView
context.
I actually kept a lot of the sizing for the views in their closures:
lazy var cantTouchThisButton: UIButton! = {
let button = UIButton(type: .system)
button.setTitle("Can't touch this!!", for: .normal)
button.sizeToFit()
button.addTarget(self, action: #selector(cantTouchThisButton_tapped),
for: .touchUpInside)
return button
}()
lazy var instructionsLabel: UILabel! = {
let label = UILabel(frame: .zero)
label.text = "To use this app, please check the link in the other thingamabob"
label.numberOfLines = 0
label.textAlignment = .center
// set width to 75% of current view's width
let width = self.view!.bounds.size.width * 0.75
let size = label.sizeThatFits(CGSize(width: width, height: CGFloat.greatestFiniteMagnitude))
var frame = label.frame
frame.size = size
label.frame = frame
return label
}()
lazy var framedLabel: UILabel! = {
let label = UILabel(frame: CGRect(x: 50, y: 70, width: 100, height: 100))
label.backgroundColor = .gray
return label
}()
but I removed all of the positioning code.
Now since I haven’t done much of this yet I’m still not sure how I feel about splitting up the code. It’s very possible that when rotating the sizes of the views would be expected to change as well.
I’d say it even makes sense to
just initialize everything with the best designated initializers available
i.e., init(frame:)
for most views, then pass it .zero
. Then
set up all the event handlers, addTarget()
, UIGestureRecognizer
s, etc.
inside the closures. Maybe even do sizeToFit()
if it makes sense. But for
anything that will change size dynamically, do that and the positioning both
in your viewWillLayoutSubviews()
life cycle method, which in my example
now looks like this:
/**
* Repositions views accordingly, without using constraints
*/
override func viewWillLayoutSubviews() {
// point positioned label is static from the top,
// if it wasn't I couldn't call it a point positioned view anymore :|
self.pointPositionedLabel.frame.origin = CGPoint(x: 160, y: 70)
// the framed label is basically tied to the nav bar
// with a set x coordinate.
self.framedLabel.frame.origin = CGPoint(x: 50,
y: self.navigationController!.navigationBar.frame.maxY + 6)
if UIDevice.current.orientation == .portrait {
// the center positioned label goes below the framedLabel
// if we're in landscape, that obfuscates the instructions label
// and can't touch this button so don't show it
self.centerPositionedLabel.isHidden = false
self.centerPositionedLabel.frame.origin = CGPoint(
x: self.view.frame.midX - (self.centerPositionedLabel.frame.width / 2),
y: self.framedLabel.frame.maxY + k.VIEW_MARGIN)
}
else {
self.centerPositionedLabel.isHidden = true
}
// instructions label is center aligned
self.instructionsLabel.center = self.view.center
// can't touch this button goes below the instructions label.
self.cantTouchThisButton.frame.origin = CGPoint(
x: self.view.frame.midX - (self.cantTouchThisButton.frame.width / 2),
y: self.instructionsLabel.frame.maxY + k.VIEW_MARGIN)
}
Adding a Pinch of Syntactic Sugar
The code above works, however it could be cleaner. The more DRY way of handling this would be to create some category methods.
I’ve created a small few for demonstration purposes:
//
// View+Position.swift
//
// A limited example of how to simplify programmatic view placement and sizing
//
// NOTE: I HAVE NOT THOROUGHLY TESTED THIS CODE. IT MAY PRODUCE BUGS. USE AT
// YOUR OWN RISK
//
// NoStoryboard
//
// Created by Gregory McQuillan on 1/7/17.
// Copyright © 2017 One Big Function. All rights reserved.
//
import UIKit
extension UIView {
/**
* Places this view directly below `topView`
*/
@discardableResult func placeBelow(_ topView: UIView,
withMargin optMargin: CGFloat? = nil,
x optX: CGFloat? = nil) -> UIView {
let x = optX ?? self.frame.origin.x
let y = topView.frame.maxY + (optMargin ?? 0)
self.frame.origin = CGPoint(x: x, y: y)
return self
}
func placeBelow(_ topView: UIView,
centeredTo centerToView: UIView,
withMargin optMargin: CGFloat? = nil) {
let x = centerToView.frame.midX - (self.frame.width / 2)
let y = topView.frame.maxY + (optMargin ?? 0)
self.frame.origin = CGPoint(x: x, y: y)
}
@discardableResult func placeAbove(_ bottomView: UIView,
withMargin optMargin: CGFloat? = nil,
x optX: CGFloat? = nil) -> UIView {
let x = optX ?? self.frame.origin.x
let y = bottomView.frame.minY - self.frame.height - (optMargin ?? 0)
self.frame.origin = CGPoint(x: x, y: y)
return self
}
func placeAbove(_ bottomView: UIView,
centeredTo centerToView: UIView,
withMargin optMargin: CGFloat? = nil) {
let centerX = centerToView.frame.midX - (self.frame.width / 2)
let y = bottomView.frame.minY - self.frame.height - (optMargin ?? 0)
self.frame.origin = CGPoint(x: centerX, y: y)
}
/**
* Makes this view the same size as `sizeToView`
*/
@discardableResult func resizeTo(_ sizeToView: UIView) -> UIView {
var frame = self.frame
frame.size.height = sizeToView.frame.height
frame.size.width = sizeToView.frame.width
self.frame = frame
return self
}
/**
* Centers the view on the x axis
*/
@discardableResult func centerX(toView optView: UIView? = nil) -> UIView {
// default to superview if no second view to center on is supplied
let optView = optView ?? self.superview
guard let view = optView else {
print("No super view or other view to center on, cannot centerX for view")
return self
}
self.center = CGPoint(x: view.frame.midX, y: self.frame.midY)
return self
}
}
Now my layout code looks as follows:
/**
* Repositions views accordingly, without using constraints
*/
override func viewWillLayoutSubviews() {
// point positioned label is static from the top,
// if it wasn't I couldn't call it a point positioned view anymore :|
self.pointPositionedLabel.frame.origin = CGPoint(x: 160, y: 70)
// the framed label is basically tied to the nav bar
// with a set x coordinate.
self.framedLabel.placeBelow(self.navigationController!.navigationBar,
withMargin: 6,
x: 50)
if UIApplication.shared.statusBarOrientation == .portrait {
self.centerPositionedLabel.isHidden = false
// the center positioned label goes below the framedLabel
// if we're in landscape, that obfuscates the instructions label and can't touch this button
// so if we are in landscape, don't show it
self.centerPositionedLabel.placeAbove(self.instructionsLabel,
centeredTo: self.view,
withMargin: k.VIEW_MARGIN)
}
else {
self.centerPositionedLabel.isHidden = true
}
// instructions label is center aligned
self.instructionsLabel.center = self.view.center
// can't touch this button goes below the instructions label.
self.cantTouchThisButton.placeBelow(self.instructionsLabel,
centeredTo: self.view,
withMargin: k.VIEW_MARGIN)
}
Not perfect yet, but much better. I still have to go over the method naming
and really hammer it out so that the method names make sense. I think there
may be some ambiguity in saying withMargin:
because it’s not always clear
where the margin is.
I also implemented these originally to return a reference of self
for fluent
interface style method chaining. Which required the
addition of the @discardableResult
prefix to suppress Unused Result
Warnings. This is something I may also want to drop
all together. While it very convenient I’m not sure what performance impact
changing the view’s frame repeatedly would have. Obviously people
could still call the methods separtely if they wanted to, but I feel that
having the method chaining would only encourage that behavior.
Locking Rotation, Altogether
If you want to lock out screen rotation completely you will need to override
a get-only property of the UIViewController
called shouldAutorotate
, which
returns a Bool
:
open override var shouldAutorotate: Bool {
return false
}
Now, if you’re using a UINavigationController
, this won’t work on its own.
You’ll need to extend UINavigationController
to use whatever the current
visible view controller says to do:
extension UINavigationController {
open override var shouldAutorotate: Bool {
return visibleViewController?.shouldAutorotate ?? true
}
}
I set the default to true
if there is no visible view controller because I am
assuming allowing rotation is the default UINavigationController
behavior.
If you wanted to apply this to all views across the entire app you could make
the same extension to UIViewController
. There’s also a way to do it through
the plist file but since the topic is about how to move away from crazy Apple
XML nonsense, I figure it’s cleaner and more obvious to have it in code.